We have made a lot of progress on our BackroomsVR passion project since our last post.
We now have a Player character with full movement and avatar, crouch, jump, run, grab, climb, pull, flashlight, inventory system, hats, glasses, almond water, etc. We have implemented some weapons including, an smg, a pistol, a knife, and a rifle with a scope. There is also a gravity gun, a grappling gun, a balloon gun, and a gun that slows down time.
We currently have six entities including two Dullers, three Facelings, one Deathmoth, and a Clump. Levels 0, 1, 2, 4, 5, 11, and 37 are all coming along nicely, but optimizing for VR takes a lot of time and patience.
Here is a sneak peek into some of our testing:
A big thanks to Unreal Engine, Divivor, and everyone at the Epic Marketplace for the amazing assets and logic. We would never be able to pull this off, in this short amount of time, without the help. Stay tuned as there is a lot more coming real soon...